"The #Tradwife Persona and the Rise of Radicalized White Domesticity,” Persona Studies, 8(2) (2023), pp. 7-26: 


“Cybernetics and Digital Whiteness: Exposure to Radicalization through Feedback Loops,” Proceedings of the 2021 IEEE Conference, Norbert Weiner in the 21st Century (21CW), pp. 1-5: 


"The Social Production of Internet Space: Affordance, Programming, and Virtuality," Communication Theory, qtz036, (2020). Free access link:

Translated into Arabic: Amin, Djenih. “ا الإنتاج الاجتماعي لفضاء الإنترنت: الإمكان والبرمجة والافتراضية,” Al-Rased Al-Alamy Magazine, Oran 1 University, Algeria.


"Wandering in the City: Time, Memory, and Experience in Digital Game Space," M/C Journal Vol. 22, No. 4 (2019): (Note: you can make the font bigger with a button in the left panel)


"Policing the Fluff: The Social Construction of Scientistic Selves in Otherkin Facebook Groups," Engaging Science, Technology, and Society, 4 (2018), pp. 485-514: 


“Bytes of Passage: Video Game Inhabitation as Ritual,” 2012, Acta Iassyensia Comparationis Vol. 10, pp. 176-185: (near the bottom of the page)

book chapter

“Cybernetic Animism: Non-Human Personhood and the Internet,” 2018, in Digital Existence:  Ontology, Ethics and Transcendence in Digital Culture, ed. Amanda Lagerkvist. London: Routledge, pp. 227-241.

The book is available for purchase here.

A digital pre-print version of the chapter is available here. 

public scholarship

“What is Cultural Anthropology?” At SAPIENS, September 27, 2022:


"Care by Emoji." with Tariq Adely, in Anthropology News, June 23, 2021:


“So You Want to ‘Do’ Digital Ethnography.” At The Geek Anthropologist, March 25, 2020: 

book reviews

 Haraway, Donna. 2016, Staying With the Trouble: Making Kin in the Chthulucene, Durham: Duke University Press. Anthropological Quarterly, 90(3), 2017, pp. 877-882. Available at:


Kirkpatrick, Graeme. 2013, Computer Games and the Social Imaginary. Cambridge, UK: Polity Press. Anthropological Quarterly,  87(4), 2015, pp. 199-204. Available at: