peer-reviewed


“Cybernetics and Digital Whiteness: Exposure to Radicalization through Feedback Loops,” Proceedings of the 2021 IEEE Conference, Norbert Weiner in the 21st Century (21CW), pp. 1-5: http://doi.org/10.1109/21CW48944.2021.9532566 

 

"The Social Production of Internet Space: Affordance, Programming, and Virtuality," Communication Theory, qtz036, (2020). Free access link: https://academic.oup.com/ct/advance-article/doi/10.1093/ct/qtz036/5846198?guestAccessKey=782e2d9c-c0ae-4138-bec2-a193b76f53bc

 

"Wandering in the City: Time, Memory, and Experience in Digital Game Space," M/C Journal Vol. 22, No. 4 (2019): http://journal.media-culture.org.au/index.php/mcjournal/article/view/1549 (Note: you can make the font bigger with a button in the left panel)

 

"Policing the Fluff: The Social Construction of Scientistic Selves in Otherkin Facebook Groups," Engaging Science, Technology, and Society, 4 (2018), pp. 485-514:   https://estsjournal.org/index.php/ests/article/view/252 

 

“Bytes of Passage: Video Game Inhabitation as Ritual,” 2012, Acta Iassyensia Comparationis Vol. 10, pp. 176-185: http://literaturacomparata.ro/aic/?page_id=524&lang=fr (near the bottom of the page)

book chapter

“Cybernetic Animism: Non-Human Personhood and the Internet,” 2018, in Digital Existence:  Ontology, Ethics and Transcendence in Digital Culture, ed. Amanda Lagerkvist. London: Routledge, pp. 227-241.

The book is available for purchase here.

A digital pre-print version of the chapter is available here. 

public scholarship


"Care by Emoji." with Tariq Adely, in Anthropology News, June 23, 2021:

https://www.anthropology-news.org/articles/care-by-emoji/

 

“So You Want to ‘Do’ Digital Ethnography.” At The Geek Anthropologist, March 25, 2020:

https://thegeekanthropologist.com/2020/03/25/so-you-want-to-do-digital-ethnography/ 

book reviews


 

Haraway, Donna. 2016, Staying With the Trouble: Making Kin in the Chthulucene, Durham: Duke University Press. Anthropological Quarterly, 90(3), 2017, pp. 877-882. Available at: https://muse-jhu-edu.proxygw.wrlc.org/article/670948

 

Kirkpatrick, Graeme. 2013, Computer Games and the Social Imaginary. Cambridge, UK: Polity Press. Anthropological Quarterly,  87(4), 2015, pp. 199-204. Available at: https://muse-jhu-edu.proxygw.wrlc.org/article/576052